7/31/2017 0 Comments Our Customers Selling Duck EggsStart A Successful Egg Business that Makes You Money. PHOTO: i. Stock/Thinkstock. Perhaps the only thing better than cracking, cooking and savoring your own farm- fresh eggs is sharing a dozen or two with family and friends—and the occasional cash- paying customer. More of these consumers exist today, and small- flock growers are reaping the rewards, thanks to growing awareness of the health benefits of pasture- raised eggs. Bud Brown, an 8. 1- year- old chicken farmer in Roseburg, Ore., regularly fills his pockets with enough “egg money” to pay for feed, supplements and miscellaneous expenses. He sells his free- range eggs at his U- pick farm, at local farmers’ markets and through community- supported agriculture programs. His real customer base, however, formed from word- of- mouth advertising.“Everybody wants my eggs,” says Brown, decked out in his utilitarian farm garb—a thread- bare T- shirt, perfectly worn denim overalls, a green- and- black frayed- cotton flannel and holey muck boots covered in years of chicken- rearing experience. Our duck egg farmers are. Most duck farmers make their living by breeding and selling ducks for meat. Duck eggs are not as plentiful. As soon as my wife started telling her friends about my eggs, we were in business.”Brown now keeps between 2. Black Star chickens, a cross between Plymouth Rock chicken breed and Rhode Island Red chicken breed, to feed his customers’ supply, along with a few dozen blue- egg- laying Araucana chickens for clients who prefer colored eggs.“The operation is just enough for my sons and me to handle,” he says. Pairing the desire to provide nutritious homegrown eggs for loved ones and neighbors with the practical matter of finding a way to pay for chicken feed and expenses makes sense. Selling Duck EggsDepending on where you live, a dozen pasture- raised brown eggs can sell for an average of $2. A flock of six chickens will gobble down the bag in about a month; that’s about 1. After 30 years in the business, eggs are our way of life. From white to brown and small to large, we'll help you figure out which eggs will help make the perfect meal. In this instance, a hobby farmer would simply need to sell 1. The good news is that the market for homegrown eggs exists. According to the USDA, an individual consumes an average of 2. Selling Duck Eggs for Eating. September 21. If you are selling your eggs in shops and at farmers markets then the eggs have to have a label with were they were. Shop For Duck Eggs at Stromberg's! With four generations of experience selling poultry we have great Duck Eggs. Stiebrs Farms Organic and Cage-Free Eggs. Our Customers That Sell Fresh Duck Eggs; Blown Duck and Goose Eggs; Balut & Salted Duck Eggs; Books, Feed, & Equipment. Rearing Instructions. Prior to birds' arrival. More and more egg eaters prefer the all- natural or organic varieties, too. While your hens continue to churn out two eggs every three days, how can you profit from their natural ability to transform crumble (feed pellets broken up into smaller pieces), greens, bugs and water into healthful sustenance for humans (and other four- legged critters)? Know your market, create a quality product and distribute it successfully to ensure your flock and your stock continue producing “egg money” to pay their own way—and then some. Know Your Market, Know the Laws. Hands (or feathers!) down, the most important aspect to consider about the egg business is your market. Do you have buyers lined up before the chicks have feathered out? Do you live in a rural area where fresh eggs are a dime a dozen? Can you sell your wares at a local farmers’ market or through a CSA program? Maybe, like Brown’s wife, your spouse or partner can talk up sales and establish an egg- buying network amongst friends and neighbors. Or perhaps, as Bryan Thomas of Rogers, Ark., discovered, your efforts can take on a life of their own.“When we moved . So the following spring, we bought another two- dozen chicks, remodeled and expanded the coop, gave the birds an acre to themselves and have been in the egg business ever since.”As with any successful business venture, you should create some sort of plan that identifies your target market and potential growth areas. It doesn’t need to be that of a billion- dollar corporation, but it should provide some sort of framework for growth, Thomas says.“Does it mean we can retire on egg money? Not quite,” Thomas adds. It was a great foundation for what we have now.”In addition to having a rough business plan in place, you must also be aware of—if not well versed in—the laws regarding egg selling in your municipality, your county, your state and the country. Call your county extension agent or state poultry or agriculture specialist about local and federal laws regarding claims you wish to make about your eggs, conditions you must meet to make those claims and necessary sales permits you may need.“In some areas, it’s against the law to reuse other companies’ egg cartons,” Brown says. You may think your farm- fresh delights are worth $1. According to the USDA, as of April 1. You probably can lean toward the higher end for your nutrient- dense eggs, depending on where you live and what the market dictates.“In our area, we can charge $3 a dozen or $4 for an 1. ![]() Thomas says, who sells direct to customers rather than through a second party. Feed will likely be your greatest expense, but also budget in one- time or unexpected costs like coop remodels or fencing. Add all of those expenses together. Next, estimate how many eggs each hen will produce: A good average is 1. Multiply 1. 80 by the number of hens you have to get your total number of eggs. Then divide that number by 1. Finally, take your total expenses and divide that by your number of estimated dozens to get the minimum price you should charge to break even. If that number is too high, you may want to cut some costs.“We didn’t make a profit on our eggs for some time,” Thomas recalls. It all starts with choosing expert layer chickens. With more than 1. American Poultry Association, not to mention those listed by the American Bantam Association and the hundreds of other chicken breeds available in North America, choosing egg- laying hens can be daunting. Sometimes, raising whatever breed is available is a smart way to start. Suzie Gaston, a hobby farmer who lives just outside Memphis, Tenn., knew she wanted to raise some egg layers; so she went to her local farmers’ co- op and picked up a few chicks, which turned out to be docile and highly productive Plymouth Rocks. Gaston says her success with the chickens led to her new money- making hobby.“My introduction into the chicken business was pretty painless,” says Gaston, who has since graduated to heirloom breeds, including Orpington chickens and Golden Laced Wyandotte chickens, along with Ancona chickens, Jersey Giant chickens and, of course, Plymouth Rock chickens. For layers, though, if you want quantity, go with a Leghorn; if you want pretty eggs, go with an Ameraucana; if you want some dual- purpose laying and meat birds, try the Rhode Island Reds or Barred Plymouth Rocks.”The APA says that the best layers produce between 2. As Gaston mentioned, Leghorns, like other Mediterranean chickens, are among the top producers of white eggs, producing 2. A popular brown- egg strain, the APA suggests, is the Hubbard Golden Comet, which is a Red Sex- Link hybrid that lays between 1. Gaston says that she does take into account the number of eggs each hen lays but that the end product is most important for her, when considering her income versus the cost ratio.“In order to give my customers the best possible eggs, I feed the chickens organic feed and give them access to as much greens and grubs that they can eat,” she says. These ingredients help to produce nutrient- dense eggs with strong shells, dark yolks and great taste. Brown also feeds his chickens his garden leftovers, like the bushels of leftover zucchini he has every year.“I cut feed costs by giving them my garden scraps and letting them free- feed on bugs and greens in the pasture,” he says. Outfit their coop with the necessary nest box filled with egg- catching nesting material, a roost for snoozing, plenty of fresh water, a moderate temperature of between 4. F, and the right amount of light to trigger egg production. According to the APA, chickens require at least 1. A full- spectrum bulb can help keep production numbers strong year- round.“Up here in Oregon, we don’t get much more than 1. Brown says. It’s worked, so far.”With the right diet, right environment and right light, you’ll be well on your way to raising happy, healthy chickens that produce tasty, healthy eggs. Then it’s only a matter of getting the goods to your customers. Delivering the Eggs. Your egg- business plan is in place, and your hens are busy doing what they do best; so the next thing to consider is packaging, promotion and distribution. Will you set up an honor stand with recycled cartons filled with brown eggs, offer eggs at your local farmer’s market or sell your wares through your local natural- food store? Do you plan to advertise or promote your eggs to the public? If you decide to offer delivery services, how far will your radius extend? You’ll need to weigh the benefits and costs of all these factors—and many more—when you go into the business of egg production.“I’m not a salesman or a marketing guru,” Brown admits. Proper chicken husbandry, which includes keeping the nest boxes fresh and clean, results in eggs that require little washing, Gaston says.“The eggs come out clean,” she says, adding that washing the eggs could remove their natural bloom, which seals in moisture and seals out harmful bacteria. That cuts down on your production and packaging time; the eggs last longer, too.”Next, consider your packaging. As Brown mentioned, some areas may have laws regarding the use of reused cartons, or you may wish to stamp your name and phone number on the package so customers know who to call when they run out of eggs. Farm- supply stores and online outlets sell unmarked cartons at reasonable prices. For Brown, plain cartons with his contact information scribed on the lid promote repeat business. Distributing your eggs will depend on your market. Some options include: setting a “farm- fresh eggs” sign in front of your farmputting an honor stand at the end of your driveway stocked with eggs every morningbuilding a set client list and delivering eggs to them regularlyworking at a stand at your local farmers’ marketparticipating in CSA programsselling through locally owned grocery stores or markets. Gaston advises budding egg entrepreneurs to remain flexible and bend with the waxing and waning market conditions. Organic And Cage- free Eggs, Egg Products - Stiebrs Farms. In 1. 94. 9, Jan and Zelma Stiebrs immigrated to the United States from Latvia with their two small children, Anita and Jon. It was summer and their first job in this country was picking strawberries and beans in the Tumwater Valley. All the while they worked, they were dreaming of owning their own business. In 1. 95. 3, with a big dream and 1. They began calling on business in Tacoma, Washington and soon had enough business to keep the family going. Today Stiebrs Farms is still family owned and operated and is a third generation egg farm. So, if you see Stiebrs anywhere on the label or carton of any eggs, you know you are getting only the freshest and the best. Thank you for buying our natural, Cage Free, and Organic Eggs!
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Advanced Warfighter 2 Trainer & Trainers- Game. Burn. World. Ghost Recon: Advanced Warfighter 2. GHOST. RECON: ADVANCED WARFIGHTER 2 UNLOCKER (5. KB)GHOST. RECON: ADVANCED WARFIGHTER 2 SINGLE PLAYER DEMO +3 TRAINER (4. KB)GHOST. RECON: ADVANCED WARFIGHTER 2 AMMO TRAINER (2. KB)*Please note that. GHOST. RECON: ADVANCED WARFIGHTER 2 v. AMMO TRAINER (2. 89. KB)*Please note that. GHOST. RECON: ADVANCED WARFIGHTER 2 +4 TRAINER (4. KB)GHOST. RECON: ADVANCED WARFIGHTER 2 v. We’re a long way from Advanced Warfighter, and not just in terms of the 6000km southwards shift from Mexico City to mountainous. Ghost recon: advanced warfighter 2. Ghost Recon is the first military shooter set in a massive and responsive open world, entirely playable in single-player or four-player co-op. Available Now on PS4. ![]() TRAINER (4. 40. KB)GHOST. RECON: ADVANCED WARFIGHTER 2 v. TRAINER (4. 40. KB)GHOST. RECON: ADVANCED WARFIGHTER 2 v. TRAINER (4. 42. KB)GHOST. Take on free form missions in a massive open world. EditE3 2016. Tom Clancy's Ghost Recon: Advanced Warfighter Video Game. Tom Clancy Endwar Free Download PC Game setup in single direct link for windows. Tom Clancy’s EndWar is a real time tactics game based on war. Ghost Recon modifcations patches and media downloads for Ghost Recon and Ghost Recon Wildlands. Now available on 32Gb USB Stick. RECON: ADVANCED WARFIGHTER 2 v. TRAINER (4. 42. KB)GHOST. RECON: ADVANCED WARFIGHTER 2 v. Check out our store events site for all the latest happening in a store near you. Store events Store finder. Worlds Biggest Ghost Recon Fansite covering all titles from Wildlands to the original Ghost Recon with Forums, Downloads, News and more! TRAINER (4. 44. KB)Search. Trainer & Unlocker Trainers. Trainer troubleshooting: The most common problem getting. Windows 7 or Windows 8 it simply won't work. Properties and. then Compatibility you can change this to run in Windows 9. Windows 2. 00. 0 etc. You can find more information on the Beginners. ![]() ![]() ![]() 7/31/2017 0 Comments PDF JOHNSON LASER LEVEL MANUALJohnson Self- Leveling Cross- Line Laser Level Kit- 4. The Self- Leveling Cross- Line Laser Level Kit from Johnson is designed for use on all types of interior leveling and alignment projects, such as window installation, picture hanging, flat- screen TV mounting and more. Horizontal and vertical beams are simultaneously projected to make a cross line in front of the device, which is accurate to within 1/4 in. The kit includes a laser, carrying case, tripod, tinted glasses, and operator's manual. Inkjet printing is a type of computer printing that recreates a digital image by propelling droplets of ink onto paper, plastic, or other substrates. Inkjet printers. Pearlman, M.D., the S. Jan Behrman Professor of Obstetrics and Gynecology, will assume the role of interim chair for the Department of Obstetrics and.
How To Use Laser Level Outdoors . We offer several different options for all sorts of different construction and home improvement projects. Working outside? Seeing a laser outside can be difficult, if not outright impossible, only using the naked eye. Thankfully, most modern laser levels from Johnson Level come with red or green tinted glasses or goggles that make seeing a laser beam outside simple. Rotary laser levels are the best choice for an outdoor laser level. Working indoors? You may require dot laser levels for drywall work, or cross- line laser levels for to display horizontal and vertical lines across every wall in an enclosed room. Wondering how to tackle your project and use Johnson Level's many different kinds of laser levels? Read on below for a handful of helpful guides. How to Choose a Laser Level. Indoor project? Multiple line lasers work well for aligning kitchen cabinets or framing pictures in a smaller, enclosed room. Use a laser square for tiles and masonry. Outdoor project? Rotary and line lasers with a pulse/detector feature work well for uneven surfaces and long distances. Consider room size or distance for the laser to travel. Laser levels with a low rotations per minute (RPM) are bright and visible, but don’t travel far. High RPM levels travel further, but the laser is fainter. ![]() Think about the type of wall. Laser levels attach with pins or suction cups. Avoid push pin laser levels on paneling or wallpaper. Determine stability of the job. ![]() You can use a manual laser level for indoor projects. You’ll want a self- leveling laser level for outdoor projects with uneven surfaces. Back to top. How to Use a Laser Level. Set up the laser level on a tripod or flat surface. If it is a manual level, you must ensure the bubble vials show level. Find the small screws near the vial. Adjust them until the bubbles vials show level. Turn on the laser level. If it is a self- leveling model, allow it a moment to self- level itself. The unit emits a laser showing level either on a wall or across an outdoor workspace (depending on the type of laser level, it could be a dot, multiple line or rotary laser showing level at 3. You may use a laser detector to intercept the laser if there’s no wall to “catch” it (typically outdoors). Connect the detector to a measuring rod. Adjust the detector up and down the rod until you hear beeping. This means the detector has found the laser. You have found level. Secure the detector to the rod and make measurements as necessary. Back to top. How to Use a Laser Level Outdoors. Put on the tinted glasses/goggles that came with your laser level kit. You’ll need these in order to see the laser beam in an outdoor setting. Place the laser level on a tripod and turn it on. Aim the laser level where you want to take a reading. DOCUMENT TITLE: Thin Film Stress Measurement DOCUMENT NUMBER: EDITION: 1.0 PAGE: 8 of 13 Copyright © 2004 The University of Texas at Dallas.![]() When you find it, lock the laser level into position. Take the laser receiver to where you want to take a reading. Either use the magnet that comes with the laser receiver or place it on a flat surface at the same height as the laser level. A second tripod is a great option here. Slowly move the laser receiver until it catches the laser beam from the level. Upon finding the beam, lock the receiver into position (if on a tripod or grade rod) or steady it (if on a flat surface or attached by magnet). Use the level and receiver to find the alignment or state of level that you want. Back to top. How to Use a Laser Level to Hang Pictures. Determine the desired height for the top of the picture frame. Make a mark anywhere at this height. Turn on the laser level and line up the laser with mark horizontally along the wall. Adjust the level so the bubble sits between the black lines on the vial by pivoting around the point where the mark and the laser meet. ![]() When the laser is level and it runs through the mark, attach it to the wall snugly. The level may use putty or suction cups. Measure the distance between the top of the picture frame to its unique hanging mechanism(s). Measure this distance on the wall, from the laser down to where the mechanism meets the wall. Make a mark. Punch a nail into the wall at the mark. Place the picture frame on the nail and line up the top of the picture frame with the laser. Back to top. How to Use a Laser Level to Level Ground. Set up the laser level on a tripod on stable ground. Turn on the laser level. Give it time to self- level. Identify a point on the ground at your desired height. Attach the laser detector to a measuring rod and place the rod at this point. Adjust the laser detector up and down. When you hear beeping, you have found level. Tighten the detector to the pole. The bottom of the rod is your desired ground height. Find another spot on the ground and find the height where the detector intercepts the laser. Mark the height by making a mark on a stick or building up a pile of dirt up to the desired height. Repeat this process until you have enough reference points to fill the area completely. Back to top. How to Set Grade with a Laser Level. Set up the laser level on a tripod on firm dry ground. Ensure the tripod is stable. Turn on the laser level and give it a moment to self- level. Identify the initial height of your grade. The pitch of the grade slopes down from here. Place the bottom of the leveling rod at the desired height. Adjust the laser detector up or down until you hear a beep. Secure the detector. Identify the desired amount of fall from the top of the grade to the bottom. Let’s assume a 1. Move the laser detector up the rod 1. Walk to where the bottom of the grade will be. You will either have to lift the rod (most likely) or dig in to the ground depending on the workspace. The bottom of the leveling rod represents the bottom of the grade. Mark the spot by inserting a stick in the ground displaying the desired height. Back to top. Shop all Laser Levels from Johnson Level. Power Tools . You can unsubscribe at any time. See Privacy Policy or Contact Us at support. E. Joppa Road, Towson, Maryland 2. 7/30/2017 0 Comments Modern Combat 3 Fallen Nation Apk![]() Modern Combat 5 - E3 Trailer - i. Phone / i. Pad / Android. Modern Combat returns! Watch the first exclusive teaser of Modern Combat 5, the next chapter in the blockbuster FPS franchise on smartphones & tablets! Discover our blog at http: //glft. Modern Combat 3: Fallen Nation Tim Tebow, former football player and current brand/alleged baseball player, is hanging out with the Single-A Columbia fireflies before he inevitably goes on TV full. Listing of modern military and civilian aircraft. 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Choice Theory states we are motivated by a never-ending quest to satisfy the following 5 basic needs woven into our genes. ![]() RATIONAL CHOICE THEORY: ASSUMPTIONS, STRENGHTS, AND GREATEST WEAKNESSES IN APPLICATION OUTSIDE THE WESTERN MILIEU CONTEXT. You can download the paper by clicking the button above. Introduction to Game Theory- With Problems- Normal Form, Nash Equilibrium, Prisoner's Dilemma, Zero Sum and Mixed Strategies. Example 2: Battle of Sexes. There is a couple who want to go on a date, so they decide a place to meet (either a movie or football game in our case). The husband prefers to go to a football match while the wife prefers movie. Problem is on the day of date both of them forget the place they have to meet. Now both of them would like to meet at the same place even though it might be the venue they prefer less. Wife/Husband. Movie. Football. Movie. 2,1. Football. 0,0. 1,2. Row player is wife while the column player is Husband. Suppose both of them go to a different venue they get a payoff of zero as their purpose of date is not fulfilled irrespective of the fact whether the venue they have gone to is their preferred one or not. If both go to the Movie then they meet each other & wife gets a higher payoff because she prefers going to movie over football while the opposite holds for the husband. In the same way husband gets a higher payoff when both go to the football match. Mathematically Normal form games consist of: N= . That is, for any two players i and j and any two strategy profiles s. Player. 1/Player. LRL1,1. 0,0. R0,0. Zero Sum Games. Consider a game which all of us must have played during our childhood: Stone (Rock), Paper & Scissor (R,P,S). Its payoff can be represented as follows. Player. 1/Player. RPSR0,0- 1,1. 1,- 1. P1,- 1. 0,0- 1,1. S- 1,1. 1,- 1. 0,0. The above game is type of Zero Sum Game whose general features are as follows: Limited to two- person gamesu. Zero” is not critical; generalize to “constant- sum” games: u. Dominance. A strategy always leads to at least as high (higher) payoff than another. Then no matter what a player believes about other players, one strategy leads to a higher payoff than the other. A strategy ai is a (weakly) dominant strategy for a player i ui (ai, a- i ) . Now predator wants to hunt a prey, it has two choices: Either stay active (search for prey) or passive (wait for the prey). Similarly prey wants to avoid the predator and has same choice as the predator (Active and Passive). So if a predator is active then prey would also like to be active(so as to avoid predator) and vice- versa. Following table captures one such scenario. Predator/Prey. Active. Passive. Active. 2. Passive. 2,- 0. 8. Predators have a strictly dominant strategy here that is to stay Active. Going back to Prisoner’s Dilemma it is easy to observe that both the prisoners have a strictly dominant strategy i. So he chooses to defect. Suppose player. 1 chooses to defect then again player. So we conclude player 2 will defect irrespective of what action player. Similar analysis can be done for player 1 and result would be the same i. Nash Equilibrium. Nash Equilibrium gives us the stable points (actions) in a game i. Are they also represented by the function v for which v(a) = . As discussed in theory payoffs give us the order of preference and it is easy to see the decision maker prefers “c” the most, then “b” and “a” the least so we assign any payoff to these action provided payoff of “c” is the highest, then that of “b” and lastly “c”. Each of you can either work hard or goof off. If your friend works hard then you prefer to goof off (the outcome of the project would be better if you worked hard too, but the increment in its value to you is not worth the extra effort). You prefer the outcome of your both working hard to the outcome of your both goofing off (in which case nothing gets accomplished), and the worst outcome for you is that you work hard and your friend goofs off (you hate to be “exploited”). If your friend has the same preferences then tabulate the suitable payoffs which can be assigned. Solution: The situation here is analogous to the prisoner’s dilemma. Working hard is similar to staying quiet while goofing off is same as defecting. Consider the following normal form. Consider the following zero sum game. Fill in the blanks(?). Solution: In a zero- -. Consider a different version of Bo. S game given below. Movie. Home. Movie. Home. 0,1. 0,2. Specify the dominant strategy (weak/strict) for player 1 and player. Solution: Looking at the definition of strictly and weakly dominant strategy it is clear that player 1 has a strictly dominant strategy of going to movie. When 2 plays Movie, 1 gets 2 from Movie and 0 from Home; When 2 plays Home, 1 gets 1 from Movie and 0 from Home. When 1 plays Movie, 2 gets 1 from either Movie or Home (so is indifferent); When 1 plays Home, 2 gets 1 from Movie and 2 from Home. Consider the collective- -. Specify any dominant strategy if it exists. Solution: When player 1 plays “A” player 1 can either play “A” or “B” with - 1 and 0 as respective payoffs. So the best response is to choose “B”It is easy to notice that there doesn’t exist any dominant strategy. Consider the project game of example 2. List all the pure strategy Nash Equilibrium. Solution: (Goofs, Goofs) is the pure strategy Nash equilibrium: – Neither player would be strictly better by deviating from prescribed pairs of actions, presuming the other plays the prescribed action: If the other goofs, then a player is indifferent and also willing to Goof. Consider the modified pred/prey game with a mixed strategy: Pred/Prey. Active. Passive. Active. Passive. 3,- 5- 1,0. Let p=probab. Predator is active. Find all the mixed strategy equilibrium. Solution: payoff of the pred when Playing active is. When playing passiveis. Payoffs should be equal since the pred should be indifferent. Hence solving for p we getp=1. Solving in a similar way we obtainq=5/7. Mixed strategy Nash equilibrium is p=1. Consider a bargaining game: 1/2. Yes. No. High. 1,4. Low. 4,1. 0,0. Find all pure strategy Nash equilibrium: Solution: Suppose 1 chooses “low” then best response of 2 will be to choose “yes”. Now consider the other way round if 2 chooses “yes” then 1’s best response will be “low”. So neither of two would want to deviate. Applying the same logic to other points we deduce . Consider the matching pennies game. What is the maxmin strategy for row player? Solution: From theory S1= argmax min u. LIf p> 1/2, s. R leads 1 to earn 1- 2p< 0; – If p< 1/2, s. L leads 1 to earn 2p- 1< 0; – If p=1/2,then regardless of. Thus p=1/2 is the maximin strategy. Consider the joint project game from Ex. Formulate a strategic game that models a situation in which two people work on a joint project in the case that their preferences are the same as those in the game in except that each person prefers to work hard than to goof off when the other person works hard. Present your game in a table. Solution: 1/2. Work. Goof. Work. 4,4. 0,3. Goof. 3,0. 2,2. 12. Two people enter a bus. Two adjacent cramped seats are free. Each person must decide whether to sit or stand. Sitting alone is more comfortable than sitting next to the other person, which is more comfortable than standing. Suppose that each person cares only about her own comfort. Model the situation as a strategic game. Find its Nash equilibrium (equilibria?). Solution: 1/2. Sit. Stand. Sit. 1,1. 3,0. Stand. 0,3. 0,0. Above table holds for the given ques. There exist only one pure strategy nash equilibrium (stand, stand) and the argument is same as that of Prisoner’s Dilemma discussed in theory. Consider the matching- pennies game: 1/2. Left. Right. Left. Right- 1,1. 1,- 1. Does the game have a pure- strategy equilibrium? Construct a mixed- strategy equilibrium: Solution: It’s easy to see there doesn’t exist any pure strategy Nash Equilibrium. Let p= probab. Player 2 plays leftq= probab. Player 1 plays left. For player. 1 to be indifferent: p- (1- p)= - p+(1- p)p=1/2. Similarly we obtain q=1/2. Consider the following Game: 1\2. Stay Leave. Stay- Z, - 2 1,0. Leave. 0,1. 0,0. In the resulting mixed strategy equilibrium, how does the probability of staying change for row and column player as Z is increased? Solution: p= probab. Of column player stayingq= probab. Of row player staying. For row player to be indifferent: -p(z)+1- p=0p=1/(z+1)Now as we increase “z” p decreases. If we write the expression for column player we will notice that “q” is independent of “z”. True or False: Every game in which each player has a finite number of pure strategies has at least one pure strategy equilibrium. Solution: False. Nash’s theorem only says that Every game in which each player has a finite number of pure strategies has at least one equilibrium (possibly in mixed strategies). Suppose there are n people sitting in a room. Every one of them is asked to guess an integer between 1 and 1. Then the average of all the numbers written on paper is taken and the person whose guess is closest to 2/3 of the average is the winner. Suggest the best strategy available to each player and what number should they guess. Solution: Game can be formally represented as follows: N=. N people guess an integer between 1 and 1. What is the equilibrium in this case? Solution: Similar logic will be used here as the previous question. Each player’s best response is to announce a number closest to twice the average, subject to the Constraint of the 1. So, each person wants to name a number above average, and so nothing is stable except all saying 1. Guess an even integer between 1 and 1. Solution: This question is similar to ques. Now one can choose only an even integer. But still our aim would be to guess a smaller number, so guessing number 2 is the equilibrium. Drivers going from point 1 to point 2. R. Payoffs is the negative of total time taken. Find the equilibrium. Solution: ui(L, f)= - ( 1. R, f)= - ( f + 1. Best response: L iff 1. If in the previous question a new route is added as shown above. Which is more than what was the time taken without this new route!!! This is known as Braess Paradox. In question 1. 9 Change commute time for L1 from 1. What will be the new Equilibrium? Solution: 1. 2. 5 + f = (1- f) +1. Then all players are indifferent and f=0. Robot Check. Enter the characters you see below. Sorry, we just need to make sure you're not a robot. For best results, please make sure your browser is accepting cookies. ![]() Download Grand Theft Auto IV, GTA 4 Full Game Free for PCCategories: PC . This is a action adventure game with a open gameplay with an entire city at your disposal. The game is set in Liberty City, which may be assumed to be a replica of New York. The game’s main character, Niko Bellic is from an eastern European country, he came to United States to live his life peacefully. Grand Theft Auto (officially abbreviated GTA) is an action-adventure video game series created by David Jones and Mike Dailly; the later titles of which were created. Grand Theft Auto: Vice City - GTA Vice City Modern v.1.1 - Game mod - Download. The file GTA Vice City Modern v.1.1 is a modification for Grand Theft Auto: Vice City. Buy Grand Theft Auto Vice City But fate is not on his side and he gets mixed with the wrong crowd. 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Our free MMO games list and discussion forums are the. ![]() Many of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). After 1. 99. 7, these games transitioned into 3. D graphics with the Grim. E game engine. Common features between the games include in- joke references to both other Lucas. Arts games and Lucasfilm productions, as well as other running gags, such as Chuck the Plant and Sam & Max cameo appearances, that spanned numerous games. Most of the games were designed by the people with experience from creating preceding adventure games for Lucas. Arts, whilst the same composers were involved in the majority of productions. In 2. 00. 4, after a string of titles that never reached release, Lucas. Arts ceased development on graphic adventure games. 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In 2. 00. 9, however, Lucas. Arts announced a collaboration with Telltale to revive the Monkey Island series, one of the old Lucas. Arts adventure franchises, as well as stating its intent to revisit its past portfolio. This collaboration brought the Lucas. Arts developed special editions of the first two Monkey Island games and the Telltale helmed adventure game Tales of Monkey Island. The game's development was led by David Fox, with contributions from Douglas Adams, Christopher Cerf, Noah Falstein and Brenda Laurel. Based on the film of the same name, it is Lucas. Arts' first video game adaptation of a film. It is the only adventure game not published by Lucas. Arts, as Labyrinth was published and distributed by Activision. Labyrinth differs significantly from later Lucas. Arts adventure games as it uses text parser gameplay as the main means of play. Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex. Download Games Torrents for PC, XBOX 360, XBOX ONE, PS2, PS3, PS4, PSP, PS Vita, Linux, Macintosh, Nintendo Wii, Nintendo Wii U, Nintendo 3DS. ![]() Maniac Mansion (1. SCUMM, the engine behind most of Lucas. Arts' adventure games. Labyrinth was followed in 1. Maniac Mansion. Maniac Mansion was the creation of Ron Gilbert and Gary Winnick, and marked the debut of SCUMM, the game engine that powered all but two of Lucas. Arts later adventure games. The game was also the first Lucas. Arts adventure game to be released for DOS. Maniac Mansion was Lucas. Arts' first full graphic adventure game, using a point- and- click interface rather than the text- based gameplay seen in Labyrinth. A menu of verbs allows the player to choose how to interact with the game's environment. Maniac Mansion aims to parody the horror genre. The game was subject to several enhancements and re- releases, and was included as a game within a game in its sequel, Day of the Tentacle. Set within a science fiction setting, the game was released in 1. It used a slightly upgraded version of the SCUMM engine, but adopted the same control and gameplay methods of the earlier games. Zak Mc. Kracken and the Alien Mindbenders introduced digital music to Lucas. Arts adventure games in the form of MIDI. In 1. 98. 9, Lucas. Arts released their first adaptation of one of Lucasfilm's major franchises: Indiana Jones and the Last Crusade, based on the film of the same name. The game again upgraded the SCUMM engine's capabilities, but kept similar gameplay. The project was led by Ron Gilbert, David Fox and Noah Falstein; it was Fox's last adventure game for the company. A quotient point system, referred to as . Designed by Brian Moriarty, the game was set in a fantasy setting. As well as updating the engine's graphics, Loom marked a major deviation in interacting with the game's world. Instead of using the standard point- and- click interface of previous games, Loom requires players to use four- note musical tunes to create spells on objects or other characters. Loom also introduced the game design philosophy that the player character cannot reach a dead- end or die; this design decision was applied to all later adventure games, with the exception of Indiana Jones and the Fate of Atlantis. A later CD- ROMre- release added Red Book CD- DA music featuring the compositions of Pyotr Tchaikovsky and a full voice soundtrack (although, as a consequence of using Red Book CD- DA for the speech, the dialogue script had to be shortened considerably to fit on the CD- ROM). The early Nineties (1. The game, noted for its greater use of witty humor over previous titles, was designed by Ron Gilbert, Dave Grossman and Tim Schafer. The concept itself was pioneered by Gilbert. Following the deviation in gameplay in Loom, The Secret of Monkey Island returned to similar point- and click gameplay featured in Indiana Jones and the Last Crusade. The SCUMM engine was again upgraded for the title. Set in the Caribbean in the Golden Age of Piracy, the game introduced Guybrush Threepwood, a hapless amateur pirate. The game's MIDI music soundtrack was the first to feature work by Michael Land. The CD- ROMre- release added a new CD- audio music soundtrack, and updated the game's graphical user interface. A sequel to The Secret of Monkey Island, Monkey Island 2: Le. Chuck's Revenge, followed in 1. As with its predecessor, it was designed by Ron Gilbert, Dave Grossman and Tim Schafer, though it would be Gilbert's last work for Lucas. Arts. The game once again placed the player in the position of Guybrush Threepwood, searching for a fabled treasure in the Caribbean. Gameplay remained mostly unchanged from The Secret of Monkey Island, though the game's user interface was simplified to be more user- friendly. Le. Chuck's Revenge again featured music by Michael Land, although Land was joined by Clint Bajakian and Peter Mc. Connell. In addition, the game marked the debut of i. MUSE (Interactive Music Streaming Engine), a system developed by Land and Mc. Connell that allowed for the game's MIDI music to be synchronised with the visuals. Unlike its predecessor, The Fate of Atlantis featured an entirely original storyline. The development was led by Hal Barwood and Noah Falstein, the latter of whom was one of the co- designers of The Last Crusade. The Fate of Atlantis was Falstein's last Lucas. Arts project. The game incorporated the . A 1. 99. 3 CD- ROMre- release added a full voice soundtrack. Day of the Tentacle is the sequel to the 1. Maniac Mansion. Released in 1. Tim Schafer and Dave Grossman and focused on saving humanity from a megalomanic mutant tentacle by using time travel. It was Grossman's last project for Lucas. Arts before leaving in 1. The game featured a further upgrade in the SCUMM engine to enhance the graphics capabilities. Day of the Tentacle's music was composed by Michael Land, Clint Bajakian and Peter Mc. Connell, who composed the themes for the future, past and present settings of the game respectively. Day of the Tentacle was the first game to drop support for older, less successful platforms, instead initially releasing only for DOS and Mac OS. The game was one of the first video games to feature a full voice soundtrack upon its release. Following the focus on the Maniac Mansion, Monkey Island and Indiana Jones franchises, Lucas. Arts developed a game based on a different existing franchise in 1. Sam & Max Hit the Road. Designed by Sean Clark, Michael Stemmle, Steve Purcell and Collette Michaud, the game was based on comic book characters Sam and Max, which were created by Purcell. As with Day of the Tentacle, the game featured a full voice soundtrack upon release. The players' interaction with the game's environment was redesigned. Command functions were compressed into a number of cursor modes instead of having a list of verb actions to choose from on screen, and the inventory system was moved to an off- screen menu. The more streamlined interface allowed for more of the screen to be dedicated to gameplay. Land, Bajakian and Mc. Connell returned to score the game's music. While Bajakian did not compose any further Lucas. Arts adventure games, he was still involved with sound production in later titles (note: he is credited as both a music supervisor and one of 4 composers on Escape From Monkey Island). Later SCUMM games (1. Full Throttle was designed by Tim Schafer, and follows the story of Ben, a biker in a dystopian future who has been framed for murder. It was the first Lucas. Arts adventure game to be released for Windows, although support for DOS was still retained. The game was the tenth to use the SCUMM engine, which had undergone further enhancements. The game kept a modified version of the streamlined interface used in Sam & Max Hit the Road, but introduced a contextual pie menu that dictated how players interacted with the game. Full Throttle featured technology called INSANE (Interactive Streaming Animation Engine) to assist with cut scene animation and the game's action sequences. The game's musical score was produced by Peter Mc. Connell, and incorporated a title theme by The Gone Jackals. Full Throttle was the first Lucas. Arts adventure game to be distributed only on CD- ROM. Production had started in 1. The Dig was plagued with development problems. The final version of the game was overseen by Sean Clark, although two previous versions had involved Noah Falstein, Brian Moriarty and Dave Grossman. The game's story itself was envisioned by Steven Spielberg, who had concluded that a film version would be prohibitively expensive. Spielberg's story focused on a group of astronauts becoming stranded on an alien world while on a mission to stop an asteroid hitting Earth. The Dig used the SCUMM engine and the INSANE technology. In addition, fellow Lucasfilm company Industrial Light & Magic was involved in the game's special effects. Michael Land composed the game's music, which included excerpts, many as short as one or two chords, from Richard Wagner's work. Downloads - Mod DB1. MODS del El youtuber matiastka Demo Esto es solo la campa. Pero primero voy a intentar.. We suggest you try the file list with no filter applied, to browse all available. 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It is my duty as End Boss to laugh at your feeble party and proclaim your doom. Shall we begin, challenger? HAH! YOU ARE PATHETIC! PREPARE TO BE CRUSHED AS THE UNIVERSE WITHERS! Medieval fighting game For Honor is launching a weekly 1 vs. 1 tournament called the Hero Series with the Electronic Sports League. It begins July 8th and culminates. Our beautiful, splashy fish son can now occasionally be found as a boss fight in Pokémon Go. A boss is a powerful, usually unique monster that is fought to accomplish an objective, be it. An SNK Boss is an opponent in a Fighting Game who breaks the rules that enforce Competitive Balance to such an absurd degree that they are considered to be.He's a pretty funny parody of a final Boss, though. A Sub- Trope of Boss Battle, the Final Boss is the last major challenge in many video games. They will usually be much harder to defeat than all of the enemies the player has faced thus far (as always, there are exceptions), and will be prone to making a suitably grand entrance for their stature. These may also be known as . When they're evil, they usually have multiple forms that must all be defeated back- to- back or even taking forever to complete the game. If the game uses the same boss music throughout the game (a lot more common in earlier games), expect this boss to get its own theme. It is sometimes a Load- Bearing Boss, so even after defeating it, there will be one final challenge to escape its Collapsing Lair (or part of the ending cutscene will depict the heroes escaping the lair, if you don't get to play that part yourself). If they show up earlier in the game just to beat up the heroes, it's a Final Boss Preview. If the Final Boss is considered the last . May make future appearances if Promoted to Playable. Note that the Final Boss isn't necessarily the hardest; even if it's not a pushover, there may be a really hard boss earlier on, and Bonus Bosses are usually around to give Challenge Gamers a tougher fight than is needed to finish the game. Each one is very difficult to beat and requires a different strategy. Hilarious wipes? Even better." WoW's raid designer on bosses and difficulty. The hardest of the Level 3 bosses is probably Gengar, as Ghost-Type Pokemon don't have very many weaknesses. We recommend using a Dark-Type Pokemon like Houndoom or. Tron Game Tron was a movie in 1982 by Disney that was moderately successful at the box office it was about a programmer that gets sucked into his computer and it's. ![]() Help me out and share it with your friends! Epic Shirts! More interesting forms of this trope are under different pages. Also, the final boss need not be the very last thing you fight. Sometimes, a post- climax finisher fight occurs; less difficult, or smaller stakes than before, meant to tie up loose ends; we like to call that a Post- Final Boss. Or, as mentioned above, a True Final Boss shows up. They have been described below in detail. Deerclops. Health: 2. Damage: 5. 0 (territorial)Range: 8. Attacking speed: 3. Movement speed: 3. Sanity aura: - 4. Dropped Items: 8x Meat, 1x Deerclops Eyeball. Special features: capable of destroying buildings and objects with its attacks. Deerclops is a formidable beast, which is a cross between a deer and the mythical Cyclops. The creature appears in winter only and, wandering around the world, it will sooner or later knock on your door. You need to get well prepared to fight it. First of all, you should have a Heat Stone on you, so you can run away from the campfire for some time. I recommend against fighting the creature in your camp. Its attack can destroy al of the structures put up by you. Because of the attack range and the sanity damaging aura, you should avoid fighting the creature in close quarters. What proves to be best at fighting the beast is darts of all kinds (especially Blow Darts). Prepare around 2. If you run out of darts, put Tooth Traps around the camp and keep fixing them every time the monster tramples them. Bee Mines make not much sense here as Deerclops kills all the bees with one territorial attack. What can be useful for the battle are Football Helmet wearing pigs, as well as other wildlife beasts that will attack the one- eyes walking near them. After it dies, the beast will drop a lot of meat and a Deerclops Eyeball. The latter item can be eaten to regenerate 6. Spider Queen. Health: 1. Damage: 8. 0Range: 5. Attacking speed: 3. Movement speed: 1. Sanity Aura: - 4. Dropped items: 4x Monster Meat, 4x Silk, 1x Spider Eggs, 1x Spider Hat. Special features: Bears spiders and Spider Warriors. Spider Queens appear on the map if you approach an unnaturally big spider nest. This enemy type not only inflicts a lot of damage, but also creates new spiders every 2. To defeat the beast, keep running away as long as you get rid of all its minions. You can use all kinds of traps, ranged weapons and pig helpers. As soon as all the smaller spiders are dead, pound on the Spider Queen with Blow Darts. Because of negative aura, fighting at close quarters does not pay off. It is a good idea to lure the queen towards the other enemies like Tentacle (very frequent in the swamps), Beefalo or bees. When the monster is killed, it drops two interesting items: Spider Eggs and Spider Hat. Thanks to the former, you can locate a spider nest anywhere you want. The latter one enables you to control spiders. The hat uses up after two minutes, so use it wisely. It can be a good idea to locate the spider nest in a place surrounded by wall of stone, and use it as a regular source of Silk. Treeguard. Health: 1. Damage: 3. 5/5. 0/6. Range: 2. 1/3/3. 7. Attack speed: 3. Movement speed: 1. Sanity Aura: - 1. Dropped Items: 1x Monster Meat, 6x Living Log. Special features: None. Before the Treeguard moves, it is no different than a regular tree. It attacks only if a lumberjack cuts a nearby tree stump. That is when the creature will start chasing your character around, while performing strong swipes with its branches. Still, it is very sluggish and you can avoid blows with ease. If you manage to do that, perform 2- 3 quick attacks and resume running away. The best strategy against the ent, is to jump in, perform several swift attacks and jump away. Another effective strategy is to make use of Tooth Traps. Not only do they inflict considerable damage, but they are also capable of immobilizing the enemy. If you are bent on avoiding the battle, you can soothe the Treeguard by planting young trees around it. For that purpose, use Pine Cones that appear on the ground after you chop a tree. The closer you plant a tree, the greater the likelihood that the monster will stop chasing you. The Living Log that the monster drops after it dies is key to creating a Shadow Manipulator and the Dark Sword (the most powerful weapon in the game). Remember also that the monster comes in three different sizes that differ from each other I terms of statistics. Mac Tusk. Health: 1. Damage: 3. 3Range: large. Attack speed: 3. Movement speed: 3(walk)/6(run)Sanity aura: none. Dropped items: Meat, Blow Dart, Walrus Tusk (6. Tam o' Shanter (2. Special features: always walks around accompanied by its son Wee Mac. Tusk and two Blue Hounds. Mac. Tusk is a walrus dressed in tartan that comes out of the Walrus Camp (igloo) Exclusively in winter. This enemy does not have to many health points but it shoots lethal darts and always walks around in the company of two Blue Hound and its son Wee Mac. Tusk. To defeat the beast, you should equip ranged weapon and the best armor you have. You should also have strong healing items on you. First of all, get rid of the monster's posse by running around the enemy incessantly, if you want to avoid the lethal darts. When the walrus remains alone, take several shots at it to finish it off. Also, if you want to, you can set traps around the Walrus Camp and wait around for the first day of winter. The items dropped by Mac. Tusk - Walrus Tusk and Tam o' Shanter, - are very useful items. The former is prerequisite for the creation of the indestructible weapon that increases walking pace (Walking Cane), and the latter is a hat that increases sanity and protects from cold. Hilarious wipes? Even better. Since Nighthold, the game has lost some of the immense popularity and surge in playerbase it received post- Legion, and many high- profile guilds have stopped raiding altogether. While this is semi- expected for a game with such a predictable cycle, it does put this raid in an interesting position. Morgan Day, senior designer, talked to us a little about what it offers. One of the guilds from our big interview about raiding in Wo. W has already shuttered. For some context, Tomb of Sargeras is essentially the end of many of the storylines that started in Legion. While it isn’t the final raid - there’s an entire alien planet and much more awaiting in patch 7. It sees players dive into the depths of the Broken Shore, where the expansion started, fighting demons and corruption, and finally going one- on- one against big bad Kil’Jaeden on his battleship. Sweet. PCGN: Can you give me a general overview of Tomb of Sargeras - particularly designing the layout of the raid, and what you folks think about when you’re putting that together? Morgan Day: Yeah, absolutely. Layouts are really fun and we have a lot of history with the Tomb of Sargeras. We knew going into this raid that this is where we’re going to be taking the Pillars of Creation, and it’s the culmination of the Legion expansion coming in here. We knew we had to pay that off where possible, so one of the things for us that seemed really interesting was that you’ve got the Pillars of Creation - which are from the titans themselves, like Aman’thul and Aggramar - and so we could try to take those pillars and use them in the raid itself. You use the tidestone in what we call the Naga wing, the cave system, and then we just kind of run with it from there. What works well in terms of flow, number of bosses.. I don’t think so. When you look at our past raids, and what people consider to be the hardest boss of the expansion, I don’t think it’s universally considered to be the . It’s not our philosophy or our goals, and I think our history has shown that a bit. If you continuously make the raids harder, you have the potential to push more and more people out. That’s one way to look at it, I would say. We’re really excited about the raid in Tomb of Sargeras in particular. It has a tonne of story in it - you know, we finally seal up the tomb and kick the legion off of Azeroth. That’s a big deal. You mentioned bosses there. Are there any in Tomb of Sargeras that you’re particularly excited about? Is there anything you’re doing that you think is new, different, that will really surprise people? There’s a couple of things I’m really excited about. For one, in Tomb of Sargeras there are opportunities to bring the environment into play as part of the encounters. Any time we can do that, we always strive to do so. I feel like we have such a fantastic dungeon art team - they make amazing art. And when we can marry those two things with art and design coming together to create this super compelling encounter where possible, we try to do that. The Maiden of Vigilance is a really neat encounter. If you’re familiar with encounters like Thaddius in Naxxramas - like, with the positive charge and the negative charge and you have to stand next to everybody, and if you stand next to the opposite charge, you would explode - we’re exploring that again, but instead of exploding, you become the bomb for a minute. And, in that room, there’s an elevator shaft, but the elevator isn’t active until you defeat the encounter. So there’s just this big hole in the middle of the room. Once you become the bomb, you will explode - sorry, spoilers on this encounter - you blow up the raid, but if you jump into the hole in the middle of the room at the right time, you won’t blow up the raid. Because, you know, you’re not on the same playing field as them anymore. You’re in a big hole. The bomb will then also knock you out, and back up on your platform to safety - if you time it well. Oh, okay. I can see some wipes coming from that one. Hilariously wiping is my favourite way to put it. Wipes are great. Hilarious wipes? Even better. People always have stories about doing so well and then “oh my gosh the whole platform! Awwww, we wiped..” Subscribe to PCGames. N on You. Tube. I remember the first Thaddius kill video I ever saw, and they all ran together in the middle to get the loot as soon as they killed it, and they all died immediately. And there’s just one guy going . There’s another cool thing: the Fallen Avatar encounter. It’s the form that Sargeras took when he was on Azaroth, but it’s since been sealed away in this Tomb. It’s one of the things the Tomb is locking up. And in that encounter, it’s actually a multiple floor encounter, so there’s a first floor and that whole floor falls out. We experimented with that before with the Blackhand encounter. It’s always cool to do that when we can, but with this one, we went a little bit further. The bottom floor of this encounter is - I like to call it . It’s like a Jenga tower, but it’s horizontal. The encounter takes advantage of that mechanic in a couple of really cool ways. The whole floor is falling out from underneath you in pieces, which is really neat. Have there been tech improvements that have allowed you to be able to do this? It’s one of the things about raids that keeps it fresh and exciting for us. Not only are we visiting these really epic environments - like you mentioned Emerald Nightmare, and the Nighthold, and Tomb of Sargeras are these places where you can have encounters that feel very specific to their environment. On occasion we get these neat new technology improvements, or new spell effects, or new things that we can do and incorporate into encounters. Sometimes with environments, we get technology like this. Other times, we get new spell effects. One that I’m sure people noticed we got was movement forces, which would push the player back. I remember when we first got that, people were so excited. They were like ? When you go into a rapid, the river can push you back’. I’m sure you noticed that in High Mountain in a couple areas, we used that stuff in encounters. So with this one, we’ve got the technology that allows us to take that to the next level. Is there anything in Kil’jaeden that you think is particularly cool? I’ve seen that the Heroic encounter was getting tested a while ago - I watched people get to the first intermission and then die horribly for about an hour. Is there anything past that you think people should be really excited about? Totally. We’re fighting Kil’jaeden as the end boss of Tomb of Sargeras. Players have encountered him before, long ago. He was bigger. He was bigger, but he was also just a torso. He couldn’t move. He had no legs. None of that . He can shield himself with them - which is making a return in the Tomb of Sargeras . When you think of Kil’jaeden, what are the things you really remember about him? The two pieces we brought back - which I don’t know if anyone saw - he has Darkness of a Thousand Souls, where he’d wrap himself in them and protect himself, and you’d have to stop him from doing it or bad things would happen. That’s making a return, which I think will be really cool for players who’ve seen him in both incarnations. They’ll be like . You mentioned the first intermission but there’s a second intermission after that where Kil’jaeden puts a veil of darkness on the whole raid where you can’t see more than this little sphere around you. The lighting gets really dark and you’re fumbling around. In order to get out of that stage of the encounter we have to get Velen and Illidan to help us out. I was wondering where they came in. If the guy got to the second intermission, he would have seen that part. They were struggling a little bit with getting blown up permanently. So finally, patch 7. Tomb of Sargeras. I know they’re not meant to be directly linked but with that timing, was there an intention that the raid would come out a little earlier? Were there delays? There were no delays. That wasn’t really the case. With Legion, the expansion, our mission is - and I really think we achieved this - to deliver players fun and engaging content at a satisfying pace. When we looked at 7. We didn’t think the timing would work well right on the heels of this other raid. We wanted to give it a little more time to breathe. We announced our date recently. Now is a good time to release it. Thanks for your time - I hope nothing breaks. |
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November 2017
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